FREESLOT
MT_XCAN
S_XCAN
S_XCAN_FIRE1
S_XCAN_FIRE2
S_XCAN_FIRE3
S_XCAN_FIRE4
S_XCAN_FIRE5
SPR_XCAN

Object MT_XCAN
#$Sprite XCANA1
#$Category Sigma
MapThingNum = 971
SpawnState = S_XCAN
SpawnHealth = 1
ReactionTime = 2
SeeState = S_XCAN_FIRE1
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
Speed = 15
MeleeState = S_NULL
MissileState = S_XCAN_FIRE1
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_XKBOM
Radius = 50*FRACUNIT
Height = 90*FRACUNIT
AttackSound = sfx_XPEW
DispOffset = 0
Mass = 60
Damage = 0
Flags =	MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL

State S_XCAN
SpriteName = XCAN
SpriteFrame = A
Duration = 80
Next = S_XCAN
Action = A_Look
VAR1 =(700*65536) + (1)

State S_XCAN_FIRE1
SpriteName = XCAN
SpriteFrame = A
Duration = 3
Next = S_XCAN_FIRE2
Var1 = 0
Var2 = 0

State S_XCAN_FIRE2
SpriteName = XCAN
SpriteFrame = B
Duration = 3
Action = A_PlayAttackSound
Next = S_XCAN_FIRE3
Var1 = 0
Var2 = 0

State S_XCAN_FIRE3
SpriteName = XCAN
SpriteFrame = B
Duration = 4
Action = A_FireShot
Next = S_XCAN_FIRE4
Var1 = 222
Var2 = 0

State S_XCAN_FIRE4
SpriteName = XCAN
SpriteFrame = B
Duration = 3
Next = S_XCAN_FIRE5
Var1 = 0
Var2 = 0

State S_XCAN_FIRE5
SpriteName = XCAN
SpriteFrame = A
Duration = 3
Next = S_SEESTATE
Var1 = 0
Var2 = 0
